Dollars & Cents
This
program includes three programs: First Money, Spending
Money and Making Change.
First Money
Take the first step in independent money management
( Canadian or American dollars). Voice prompts
and graphics cue users to move through these segments:
Money names, equal value and what's it worth. For
example, students learn that a quarter equals two
dimes and a nickel, and that a ten dollar bill equals
two fives. First Money offers display or quiz options.
Spending Money
Using this program as a shopping spree students purchase
items. They select bills and coins using the currency
of their choice ( Canadian or American dollars)
to complete a transaction and receive change. With
a shopping list and computer cash, users browse through
eight stores in a "money mall." Each store features
an exercise or shopping option. In
exercises, teacher
determines if student pays with coins, with bills
or both,or whether a student pays using the exact
amount or not. In shopping option, teacher decides
how much the student has to spend, and the program
generates a shopping list.
For
a PC demo click here
Making Change
The
student functions like a store clerk. They enter
purchases and give back change. The program randomly
generates hundreds of purchasing situations and
makes an excellent vocational training and applied
math program. The teacher decides
which currency is used (Canadian or American
dollars)